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League Follower [PC / Android]

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I want this!

League Follower [PC / Android]

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Places a small, low-poly Octane from Rocket League next to your avatar! Based on hfcRed's Among Us Follower.

Features

  • Prefabs for both PC and Android/Quest.
  • Grabbable and posable, with a world constraint that activates while grabbed.
  • Toggle to make the windows see-through or opaque. (PC prefab)
  • Toggle to enable a contact that makes a sound when kicked. (PC prefab)
  • Emissive lights and body colour that pulses with AudioLink. (PC prefab)

Stats

  • 1 Mesh Renderer (non-Skinned)
  • 1 Material slot
  • 3 VRCConstraints
  • 1 PhysBone component, 2 Transforms
  • 3 Synced Parameter bytes.
  • 1 Contact and 1 AudioSource (PC prefab)

Notes and Installation

  • Requires VRChat SDK 3.7.0 or newer due to using VRChat's constraints.
  • The model uses Poiyomi Toon 9.0, if you want to edit the shader make sure you have that imported, otherwise you can change to a different shader or use the Android prefab instead.
  • To install, make sure you have VRCFury imported (1.1002.0 at time of writing) and place the prefab on your avatar's root.
  • For Android/Quest/Standalone, use the prefab in the "android-quest" folder instead. It has the shader changed and the AudioSource and Contact removed.
  • The car will likely teleport for remote users when posed. This is because Constraints are not synced, but Physbones are. What happens when the Physbone gets posed, is each client has the constraint locked in a unique orientation, then when the Physbone gets synced it is relative to the constraint. As far as the Physbone is concerned it is synced perfectly, its root is just in the wrong spot because of the constraint. I hope VRChat adds syncing to world-locked constraints in the future.


In-game photos taken in the Avatar Testing Chamber.

The avatar of the Big League found in the photos can be found on the VRChat website here.

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